Bitburner source1/27/2024 ![]() (maybe?) BN6 (6.1 is fine): Bladeburners is. The good shit here (IMO) is permanent access to the formulas API without needing to shell out $$$ for the exe. (Side note: many singularity functions grant Int XP, though usually only in very small amounts.) You also get access to getBitNodeMultipliers(), which tells you how the node you're in differs from BN1 in exact, numeric terms can useful for deciding what strategies to use/avoid. Intelligence takes a while to get good, but, like SourceFiles, it never resets, so that's nice. (maybe 2? maybe skip?) BN5 (5.1 is fine): This is mostly BN1, but slower (but not as much slower as BN4). (I highly recommend setting this up very early, as BN4 is extremely slow-going with hacking alone.) Of particular note, it lets you fully automate committing crime, which makes using gangs outside of BN2 actually viable without an autoclicker (or exploits). Which leads nicely to.īN4 (some docs are outdated: 4.1 gives full access, but at 16x RAM cost, 4.2 drops this to 4x, and 4.3 to 1x this cost multiplier only applies outside of BN4, within the node, you effectively have 4.3 at all times): The singularity API fills in pretty much all the gaps you need for full automation: joining/working for factions, buying TOR/programs, buying/installing augments, etc. The main thing keeping them in check is the crazy negative karma (-54k) required to use them elsewhere. but a common recommendation is to leave 1.3 for later if you're itching for something new.Īs for what "new" to try, I'd recommend, in rough order:īN2 (2.1 is fine, more is of very dubious use): Gangs are pretty strong, and not too hard to script once you understand them. IMO you can't go wrong just maxing 1 before moving on.
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